MAP12: Bane Capitol (Valiant)

MAP12: Bane Capitol is the twelfth map of Valiant. It was designed by Paul DeBruyne (skillsaw) and uses the music track "Flatulence Protocol" by James Paddock (Jimmy). The par time is 5:30.

Essentials
Take the super chaingun in front of you (and a shotgun placed underneath you at the start) then turn left to collect a super shotgun. Walk south past an arachnotron to a curved staircase and go up it to find a revenant guarding a chamber with health bonuses, then pull the chain switch in front of you to raise the floor and reveal two super demons (or mancubi on Hurt Me Plenty (HMP) skill level or higher). Go through the south doorways to a ledge with imps, noting the wall that opens ahead to reveal imps and zombies (plus an arch-vile on HMP or higher), then head up the stairs in the south-east corner and dispose of a revenant before running north to leap across to the building in the center of the map. Go round the corner to kill another revenant (and two chaingunners on HMP or higher), then round the next corner and activate the lift in front of you to get to the top floor. Head round another corner to find the yellow skull key on an altar.

Drop down to ground level and head round to the north side of the central building, where some imps, pyro knights and revenants have teleported in, then press the gargoyle switch next to them to activate a lift. Ride the lift up and kill any zombiemen waiting at the top, then open the wooden door in front of you to enter a red-carpeted room with mancubi and arachnotrons. Go up the steps on either side of the room to reach the blue skull key, which will cause two closets containing imps to open on either side and allow mancubi and arachnorbs to teleport around you. Go back outside and return to ground level, then go to the south-east corner to find a blue key door. Open the door and press the lion switch behind it to lower a lift with a megaarmor.

Arm yourself before riding the lift up, as one or two arch-viles will be waiting to your right; you may want to run round to the south side of the brick structure behind the arch-viles to give yourself some cover. Go down the grassy steps on the south side of this area to find a skull switch, press it then go back up the steps to find that a wooden staircase has risen leading up to a ledge with the red skull key. Drop down to ground level and dispose of two cacodemons and pain elementals that teleport in from the east side, then enter the alcove they emerged from to find a red lift with a berserk pack and a skull switch. Press the switch (which requires the red key) to lower the floor and quickly kill all the chaingunners ahead, then go up the steps on the east side to find a bridge leading to a satyr switch embedded in the central pillar. Pressing the switch will lower the bridge and reveal two or four pyro knights, along with a group of imps and chaingunners that teleport in; kill them then enter the pyro knights' chamber and step on the red X to finish the level (the red teleporter opposite it will return you to the center area).

Other points of interest
Check the south-west corner of the center area to find a rocket launcher.

Secrets

 * 1) Climb the steps at the start and raise the lift up. Go north from there and try to drop into the teleporter below to claim a supercharge. (sector 118)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on June 5, 2023.

Things
This level contains the following numbers of things per skill level:

Trivia

 * The level's name is a pun on, a real-world investment firm. The firm became newsworthy during Valiant's development due to co-founder Mitt Romney's presidential campaign. The pun swaps "Bain" (a surname) for "Bane" (something causing distress or death) and "Capital" (wealth) for "Capitol" (the American center of government).